Department of Informatics Diponegoro University encourages Digital literacy through Mobile application training in Boyolali

Posted on: 2025-11-26 11:29:07

Boyolali, 2025-the lecturer team of the Department of Informatics, Faculty of Science and Mathematics, Diponegoro University carried out community service activities (PkM) with the theme “introduction to cross-Platform Mobile application development for students with specialization in Informatics at SMA Negeri 1 Boyolali” on September 24, 2025. Activities chaired by Adhe Setya Pramayoga, M.T. with the team of lecturers Dr. Aris Praise Widodo, S.Si., M.T., Edy Suharto, S.T., M.Kom., Yunila Dwi Putri Ariyanti, S.Kom., M.Kom. and Dr. Yeva Fadhilah Ashari, S.Si., M.Si it was held at SMA Negeri 1 Boyolali as a continuation of the cooperation that has been carried out by the Undip FSM with SMA Negeri 1 Boyolali in April 2025.

The PkM activity began with a speech in the morning from school representatives and the undip FSM Informatics department service team. In his speech, the school expressed appreciation for Undip's support in providing new insights for students specializing in Informatics, especially related to mobile application development skills. Meanwhile, the service team of the Information Technology Department of FSM Undip emphasized the importance of mastering digital technology early on as a preparation for facing challenges in the industrial era 4.0.

The Industrial Revolution 4.0 has increased the need for a workforce with technological skills, especially in the field of mobile application development. However, students in areas such as Boyolali still face limited access to practical training relevant to the needs of the industry. Through this program, the PkM team of the FSM Undip Informatics department seeks to bridge the gap by introducing cross-platform software technology frameworks such as Flutter and software development tools such as Firebase Studio. With this technology, students are expected to be able to develop simple mobile applications that are not only relevant to the world of work, but also can support the needs of the surrounding community.

The activity, which runs from July to October 2025, is designed in five main stages. First, the preparatory phase, which includes discussions and interviews with the school to understand the needs and prepare a work plan. Second, problem identification and Solution Analysis, by exploring the challenges of technology mastery in SMA Negeri 1 Boyolali through interviews with teachers and observation of learning conditions. Third, the preparation of Service material modules in the form of interactive learning guides on cross-platform mobile application development. Fourth, the implementation of introductory activities, namely hybrid training (online and offline) in schools by combining theory, direct practice, and intensive assistance. Finally, the evaluation stage, report making, and publication, to assess the effectiveness of the program through the assessment of Student Work, interviews, and surveys of participants which are then documented and published through the official website of the Department of Informatics FSM Undip.

The Program also emphasizes the implementation of relevant science and Technology (Science, Technology, and art) for high school students. From the technology side, students are introduced to development tools such as Firebase Studio as well as the Dart programming language used in Flutter. In terms of methods, this activity applies project-based learning so that students not only understand the concept, but also get direct experience developing simple applications in stages. The practical application component is geared towards creating applications that benefit local needs, such as applications to support MSMEs or digital-based Community Services. With this approach, students are expected to understand the real impact of technology on people's lives, while being motivated to develop productive skills that can be used in Community Empowerment.

With the implementation of Science and Technology, students are expected to master the basic skills of mobile application development, understand cross-platform technology workflows, and have the confidence to apply them in real projects. In addition to improving technical competence, the program also opens up insights into career opportunities in the field of information technology, makes a real contribution to the empowerment of the local economy, and supports the Sustainable Development Goals (SDGs) in the field of education and reduction of economic disparities through technology.