Utilization of Digital games for Education in KB Al Falah Banyumanik Semarang

Posted on: 2024-10-25 15:23:23

Utilization of Information Technology in learning activities in the Play Group (KB) Al Falah, Banyumanik Semarang has not been so dominant. In the midst of the many types and choices in determining digital Learning media Today, it is necessary to have a wise attitude and nature to adjust to the age and interests of students. On the other hand, early childhood is still in the play period. Therefore, it is necessary to make efforts to create educational software applications that are age-appropriate and support the learning process. 

The Department of Informatics, Faculty of Science and Mathematics, Diponegoro University also carries out one of the mandate of Tri Dharma Perguruan Tinggi, namely the community service program. The dedication activity was held on Thursday, August 14, 2024 at KB Al Falah Banyumanik. Activities in the form of socialization and tutorials on the use of digital game applications that have been made in the Department of Informatics. The target of the activity is the teachers and students of KB Al Falah, who follow with enthusiasm and give a positive response. It is expected that later teachers can use the application as one of the learning tools in early childhood education (PAUD).